找回密码
 立即注册
查看: 394|回复: 3

[英文教程] The Gnomon Workshop -外星生物角色建模教程Creature Modeling for Prod...

[复制链接]
发表于 2022-9-25 11:11:36 | 显示全部楼层 |阅读模式



外星生物角色建模教程 Creature Modeling for Production


游客,如果您要查看本帖隐藏内容请回复



在Zbrush中完成科幻未来外星生物角色基础建模,机械盔甲的制作,Modo的拓扑协助建模等

In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation. He starts by analyzing the 2D sketch to get to know the character and breaks the design down into its basic parts. Inside ZBrush, Ben sketches out the character in 3D starting with the base body, continuing with the armour parts while he makes sure the model stays functional for animation. After preparing the final sculpt for export out of ZBrush, Ben gives an introduction into the modeling basics of Modo that are needed to rebuild the character for Sub-D. He starts with the re-topo of the head and body, then moves on to parts of the armor showing how a mix of the Modo retopology and regular modeling tools can be used to start rebuilding and finishing the armor plates. Towards the end of the tutorial, Ben models the last bits of the character such as smaller details, the inner mouth and prepares the organic parts for surface detailing in ZBrush. In the end, he recaps the character workflow and shows some test animations of the final character model. For those interested in both organic and hard-surface modeling, this title offers an in-depth look into how to achieve professional results using an efficient and production proven workflow.
回复

使用道具 举报

发表于 2022-9-25 13:35:44 | 显示全部楼层
The Gnomon Workshop -外星生物角色建模教程Creature Modeling for Prod
回复

使用道具 举报

发表于 2022-9-25 19:57:07 | 显示全部楼层
66666666666666666666666666666666
回复

使用道具 举报

发表于 2025-5-11 02:09:45 | 显示全部楼层
66666666666666666666
回复

使用道具 举报

Archiver|小黑屋|CG分享网 CG教程 CG模型 设计素材

GMT+8, 2025-11-13 01:12 , Processed in 0.061289 second(s), 20 queries .

Powered by Discuz! X3.5

© 2001-2025 Discuz! Team.

快速回复 返回顶部 返回列表