讲解在Blender枪支建模的整个步骤,展UV,然后在Substance Painter中制作贴图材质,最后桥接到UE中制作动画
In this training we will discover the process of creating science fiction assets. We will take as example the creation of a sniper for video game.
This training will allow you to discover a complete workflow and discover features of both software.
This training is divided into 7 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.