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[英文教程] UE5游戏场景植物制作教程 Artstation – Fundamentals of Vegetation in Video Games

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发表于 2024-5-21 13:58:29 | 显示全部楼层 |阅读模式
UE5游戏场景植物制作教程 Artstation – Fundamentals of Vegetation in Video Games
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讲解在Unreal Engine 5.3.2制作游戏场景中的植物模型,基础教程,会用到Speedtree 9.5.2、Unreal Engine 5.3.2、3ds Max 2023等软件

If you have always wanted to learn about vegetation but didn’t know where to start, this course is for you! Entirely oriented to beginners, learn all the tips and tricks to know before starting your vegetation journey.

Best tools to use and where to find the best vegetation resources
All the tree creation steps for a Populus tree (structure, 3d branches as textures, full branch creation with plans)
A few breakdown examples for multiple trees & ground vegetation (pine and palm + bush, ferns, grass, plants & flowers)
How important shaders are
Different wind types
How to optimize your foliage in engine (UE5)
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发表于 2024-5-21 14:36:38 | 显示全部楼层
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发表于 2024-5-21 14:47:41 | 显示全部楼层
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发表于 2024-5-21 14:56:11 | 显示全部楼层
感谢分享
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发表于 2024-5-21 15:41:54 | 显示全部楼层
RE: UE5游戏场景植物制作教程 Artstation – Fundamentals of Vegetation in Video Games [修改]
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发表于 2024-5-21 16:13:38 | 显示全部楼层
感谢分享
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发表于 2024-5-21 16:17:37 | 显示全部楼层
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发表于 2024-5-21 16:54:05 | 显示全部楼层
UE5游戏场景植物制作教程
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发表于 2024-5-21 16:56:13 | 显示全部楼层
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